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Here's a basic fishing mod for the game. Just paste the code from the pastebin links into the appropriate. Be sure to check the IDs if you have other mods installed.
To start fishing you'll need to craft a fishing pole. The rod requires 3 wood, 1 fishing weight can be made with 5 lead scraps , 1 scrap iron, and 3 bait can be made from moldy bread, raw meat, or raw fish. Once you have the fishing pole, head to your favorite fishing spot any water should work and right click with the rod equipped.
Your rod will change into a fishing catch which will need to be placed on the ground and harvested like any other animal butchering tools work best. After you harvest everything from the fishing catch, you'll get your unbaited fishing pole back. You'll have to bait it again in your crafting menu and then you'll be able to fish again. Pretty easy stuff. If you want to use a trap and are using v2 of this mod you can craft one at the forge using an anvil, iron and 5 clay.
It will then need to be baited with 3 bait in your personal crafting menu. Then bring the trap to the water, equip it, and right click. It will change to a full trap looks like a rebar frame block which needs to be placed on the ground and harvested like any other resource butchering tools still work best, despite the fact that it looks and sounds metal.
You will usually but not always, to simulate wear and tear of the equipment receive an unbaited fishing trap back when you finish harvesting, this can be rebaited with 3 bait in your personal crafting menu. I used a custom icon for the Fishing Poles and traps, so you'll need to download this rar file and uncompress it to your main 7 Days to Die folder in order for the icon to show up in game.
I'd like to give a huge thanks to Kage, who's own fishing mod inspired me to work on this one. I also borrowed some of his foodstuffs where they would be almost identical things like grilled fish, boiled fish, etc. This reminds me quite a bit of the one I did way back when. I made a similar one back when RWG was introduced but never posted it publicly.
It went out of date many alphas ago, and I finally decided it was time to make a new one. Thanks for creating and sharing this mod. This is exactly the sort of thing that feels like it should be part of the base gameplay. I tested this on single-player using Alpha I might implement this on my dedicated server after some more testing.
If I do use this on my production server, I will write an Bash installation script for Linux and post it here for others to use. I like instructions in an easy-to-read numbered format so when I saved a local readme file, I re-wrote your paragraph instructions.
Here is a copy of what I did in case you or others want it:. I feel this is a really clean take on the mod. Well done! It brought a few ideas to mind if you don't mind a suggestion. I was just thinking of how we explain how to do things and craft to each other in the game. This may end up being a bit confusing for new players. The reason I think this is because of the lack of true fishing animations and what people would assume you would do with the pole once you have crafted it.
I'm seeing a few people siting by the water casting in the air and nothing happening XD. What if you forgo the fishing pole all together and use a rebar frame as a fishing trap? It would make some sense to harvest the trap with your knife or stone axe as far as game mechanics go. You would still have to bait, empty it out and put weights in it or tie it to a bank to keep it from drifting off in the current. People would automatically know you would need to place it next to water. I may add that in an alternative way to fish as well.
Make it cost some more resources to build, but have a higher yield. I'm definitely not going to remove the fishing rod, as really, I enjoy the idea of sitting by a lake and casting my rod. I'd ideally like to add actual fish types, each with their own benefits My take was it was a stick trigger and a block is put on the ground, but no sitting and simulating actual fishing.
Right now, you can't add new animations. When SDX is released, that might be a possibility, I'm not sure, I've never messed with it to be honest. So this is the best we're going to get at this point. Ok cool, thanks for the fast response. Nice work once again. I might alter this fit that trap idea on my own server if you don't mind. I worked the trap in already, the only issue is that I can't seem to give an item a block mesh without it causing problems, so the trap currently uses the brass radiator mesh when you hold it.
If anyone knows how I'd create an item using the rebar frame mesh, let me know. I'll put up the new code in a second. You're free to play with it if you want though. Just make sure to give credit if you share the code publicly. All you need to do is fill out the registration form, and VIP plan will be activated right after the money transaction.
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