Flat world minecraft download






















The seed also has a decent amount of caves and ravines that players may encounter. This seed will spawn players inside of a plains biome and also right in front of a sunflower patch.

This is a very flat seed , and probably one of the best seeds players can enter to build. This seed is flat for a pretty long way. When it starts getting bumpy it is only a little layered, but still fairly flat for a Minecraft world. Players may also find a village or ruined portal nearby in this seed!

This seed will generate a world with tons of places where players can obtain resources. This seed is not only flat, but it also has a ravine and village right near the spawn.

Players can go loot these places to gather the resources that they desire to build their new house, kingdom, or whatever they wish to do! This seed will spawn players in a world that is flat for many, many blocks out. On the journey of exploring all of the flat land, players will discover a pillager outpost where a raid can be triggered.

By triggering the raid, players can obtain the totems of undying which can protect the player from one death.

Another good thing about this Minecraft seed is that the pillager outpost is not too far from a village where players will need to trigger the raid. This is a great super flat land seed for players to use.

This is one of the smoothest seeds players will find in Minecraft. This seed is perfect for building and creating big structures. Dungeons Quantity Percentage of dungeons to add in the underground world. More this quantity is a big number, more frequent will be the dungeons. Ore Distribution Dirt Size Medium sized veins number of blocks. Gravel Size Medium sized veins number of blocks. Granite Size Medium sized veins number of blocks.

Diorite Size Medium sized veins number of blocks. Andesite Size Medium sized veins number of blocks. Coal Ore Size Medium sized veins number of blocks. Iron Ore Size Medium sized veins number of blocks.

Gold Ore Size Medium sized veins number of blocks. Redstone Ore Size Medium sized veins number of blocks. Diamond Ore Size Medium sized veins number of blocks. Lapis Lazuli Ore Size Medium sized veins number of blocks. Ground Relief Micro-Relief Local reliefs amplification. A small value reduces micro-reliefs. A bigger value amplifies micro-reliefs, so the ground is smoother.

Verticale Stratification Defines the ground stratification, the horizontal cutting. A big value can create floating islands. A smaller value create large and soft curves. Ground Smoothness Defines the smoothness of the ground. More this value is big, more the ground will be smooth. X Smoothness. Generates villages , provided they exist in that biome type. Extremely large size values and low distance values generate many villages tightly grouped together size determines the size of the village default is 1, normal worlds have this set to 0, maximum is Generates abandoned mineshafts.

Note that they generate in midair if no terrain is present to cover them. Higher number, more common. Generates strongholds. Lower number, lower concentration. Generates biome-specific features. This enables igloos , jungle temples , desert pyramids , or witch huts. This applies to 1. This option may also be necessary with igloos, jungle temples, ocean monuments or witch huts, requires testing. Dungeons are generated, if possible. Causes plants, ores, and similar features to be generated according to the biome type.

Stone, dirt, grass, sand, or mycelium are required for most features. Generates water lakes , sometimes with sand and sugar cane depending on biome.

Generates lava lakes , with stone surrounding them. If all stone layers are removed in a preset that enables lava lakes, ores can generate in the stone around lava lakes, given the proper altitude.

Generates nether fortresses. Generates woodland mansions. Generates ocean monuments in the water. Generates Pillager outposts.

Generates ruined portals. Generates bastion remnants. The level generation was changed from the original messy and random generator as shown in the Cave Game "Tech Test video" , to be completely flat. This was later removed in favor of variable terrain.

Jeb announces a "super-flat world type option" and shares a first screenshot. Prior to this version, there was no consistent spawn point unless the player had slept in a bed ; the player could respawn far from the previous spawning location without anything in sight.

This may have been due to the lack of ground at the usual height of about Changes to server. Equivalently, any data in the level. This means that single player worlds can now be trivially moved to multiplayer.

By going into the level. Dinnerbone mentions that he is adding presets to go with the new customization feature. In this version, the Add and Edit Layer features were not fully implemented, leaving their respective buttons grayed out. Generated structures trees, ores, strongholds, etc. The preset code version number is changed to "2" to reflect this.

Added a new preset called "Redstone Ready", with 52 layers of sandstone, three stone, then one layer of bedrock, and has no generated features or structures. Now uses named block IDs to input layers instead of numeric block IDs. Added a new preset called "The Void", where terrain is nonexistent except for a stone platform at the spawn.

Support for version numbers in preset codes was dropped. Removed structures from preset codes temporarily.



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